Permafrost
How do you adapt an introspective story entirely without dialogue and in a short playtime?
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Permafrost is a 3D "short story" game and soft adaptation of the Cain and Abel story and Frostbite, a psychological novel I've been writing intermittently. The game was created as a CTIN 290 ("Digital Media Workshop") Final Project at the University of Southern California.
Visions of his close friend, Angelo, dead, and the rest of his hometown destroyed haunt Milan in his new life. In the bar stationed east of Eden, where the survivors retreated, curious adventurers nag Milan into telling them stories. He decides to tell those of his childhood, trying to fight off the envy he felt so long ago.
Content Warnings: Blood, death, violence, jumpscares. |
Full Playthrough Video (~12 minutes)