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My name is

GLADELINE (GLADEL) RUFO

and I'm a game designer

for character-driven action games.


Featured Projects

A Fire Made of Snowflakes (Unity 6)
Sorelle (Unreal Engine 5)
BLEED RUNNER (Unity)
Karol G MSB Fortnite (UEFN)
​Tear the Planks Down (Roblox Studio)


A Fire Made of Snowflakes


Role: SOLO DEVELOPER

Company: Personal
Engine: Unity 6
A Fire Made of Snowflakes (TBA 2025) is a 3D character-action game about the fear of your loved ones dying from the cold. It is a fangame of Inti Creates's Dragon Marked For Death​ and an adaptation of my stories for it.
See More ​(TBA)
Development Footage (YouTube)

WHAT I DID:

Designed and implemented interlocking systems including melee combat, health, body heat, weight / encumbrance, and dialogue / narration.
Iterated on cinematic visual structure and environmental storytelling with a 2.5D pixel art style
Engineered designer-facing tools for rapid iteration of combat systems, VFX and animation, dialogue bubbles, etc.

Picture


Sorelle

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Role: LEAD DESIGNER

Company: USC Games
Team Size: 57
Engine: Unreal Engine 5
Sorelle (2024) is a 3D, third-person puzzle-platformer game where you play as three sisters—Alessandra, Bella, and Capri—who use their magical abilities to save their seaside Sicilian town and the summer festival.
See More (WIP)
Play Here (Steam)

WHAT I DID:

Led a team of 5 designers to create 5 levels
Coordinated across disciplines with holistic design documentation
Prototyped and iterated on 3 characters, abilities, and AI behavior

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BLEED RUNNER

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Role: TECHNICAL GAME DESIGNER

Company: USC Games
Team Size: 7
Engine: Unity
BLEED RUNNER (2023) is a 2.5D cyberpunk beat-em-up in which a lone knight fights against an encroaching plague!
Play Here
​(Steam)
Play Here
​(Epic Games Store)
See More
​​(Breakdown)

​WHAT I DID:

Designed tutorial level with scripted sequences from storyboard to dressed level
Designed and iterated on 2.5D beat-em-up combat mechanics
Developed the Sniper enemy AI from ideation to prototype to final implementation

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Karol G MSB Fortnite


Role: GAME DESIGN INTERN

Company: Magnopus
Team Size: 52
Engine: UEFN
Karol G MSB Fortnite (2024) is a multiplayer virtual concert experience published by Epic Games for Fortnite Festival Season 5.

WHAT I DID:

Redesigned 5 platforming segments to be more rewarding for multiplayer
Implemented features for the final epilogue area
Prototyped sequence redesigns within 1-2 days of turnaround for A/B testing

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Tear the Planks Down


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Role: SOLO DEVELOPER

Company: Personal
Engine: Roblox Studio
Tear the Planks Down (2023-2024) is a multiplayer 3D first-person melee combat game about WRECKING STUFF!
See More (Breakdown)
Play Here (Roblox)

WHAT I DID:

Designed and engineered a system to procedurally generate weapons and destructible environments in levels
Prototyped and iterated on first-person melee combat
Implemented raycast collisions and custom animations for 3 attack types

Last updated on 11 May 2025, 1:38 AM

Norm the of out break to chance every embraces who artist lil' a I'm.

Email

[email protected]

LinkedIn

www.linkedin.com/in/gladeline-rufo
  • Home
    • Sorelle
    • BLEED RUNNER
    • Tear the Planks Down
  • About
  • Resume
  • Publications
  • Bonus...
    • Artwork >
      • Illustrations & Renders
      • Sketches & Lines
      • Comics
      • Pixels & Mouse
      • Collabs
    • Writing
    • 2021 - 2024 Legacy Projects
    • 2017 - 2019 Legacy Projects