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Role: GAME DESIGN INTERNCompany: Magnopus
Team Size: 52
Engine: UEFN
Karol G MSB Fortnite (2024) is a multiplayer virtual concert experience published by Epic Games for Fortnite Festival Season 5.
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Redesigned 5 platforming segments to be more rewarding for multiplayer
Implemented features for the final epilogue area
Prototyped sequence redesigns within 1-2 days of turnaround for A/B testing
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Role: LEAD DESIGNERCompany: USC Games
Team Size: 57
Engine: Unreal Engine 5
Sorelle (2024) is a 3D, third-person puzzle-platformer game where you play as three sisters—Alessandra, Bella, and Capri—who use their magical abilities to save their seaside Sicilian town and the summer festival.
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Led a team of 5 designers to create 5 levels
Coordinated across disciplines with holistic design documentation
Prototyped and iterated on 3 characters, abilities, and AI behavior
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Role: TECHNICAL GAME DESIGNERCompany: USC Games
Team Size: 7
Engine: Unity
BLEED RUNNER (2023) is a 2.5D cyberpunk beat-em-up in which a lone knight fights against an encroaching plague!
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Designed and iterated on combat mechanics
Prototyped and implemented Sniper enemy AI
Designed tutorial with scripted sequences from storyboard to dressed level
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Role: SOLO DEVELOPERCompany: Personal
Engine: Roblox Studio
Tear the Planks Down (2023-2024) is a multiplayer 3D first-person melee combat game about WRECKING STUFF!
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Designed and engineered a system to procedurally generate weapons and destructible environments in levels
Prototyped and iterated on first-person melee combat
Implemented raycast collisions and custom animations for 3 attack types