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Role: SOLO DEVELOPERCompany: Personal
Engine: Unity 6
A Fire Made of Snowflakes (TBA 2025) is a 3D character-action game about the fear of your loved ones dying from the cold. It is a fangame of Inti Creates's Dragon Marked For Death and an adaptation of my stories for it.
I began development in 2022, creating the game's initial prototypes in PICO-8 and Roblox Studio before settling on Unity 6. |
Designed and implemented interlocking systems including melee combat, health, body heat, weight / encumbrance, and dialogue / narration.
Iterated on cinematic visual structure and environmental storytelling with a 2.5D pixel art style
Engineered designer-facing tools for rapid iteration of combat systems, VFX and animation, dialogue bubbles, etc.
Role: LEAD DESIGNERCompany: USC Games
Team Size: 57
Engine: Unreal Engine 5
Sorelle (2024) is a 3D, third-person puzzle-platformer game where you play as three sisters—Alessandra, Bella, and Capri—who use their magical abilities to save their seaside Sicilian town and the summer festival.
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Led a team of 5 designers to create 5 levels
Coordinated across disciplines with holistic design documentation
Prototyped and iterated on 3 characters, abilities, and AI behavior
Designed tutorial level with scripted sequences from storyboard to dressed level
Designed and iterated on 2.5D beat-em-up combat mechanics
Developed the Sniper enemy AI from ideation to prototype to final implementation
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Role: GAME DESIGN INTERNCompany: Magnopus
Team Size: 52
Engine: UEFN
Karol G MSB Fortnite (2024) is a multiplayer virtual concert experience published by Epic Games for Fortnite Festival Season 5.
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Redesigned 5 platforming segments to be more rewarding for multiplayer
Implemented features for the final epilogue area
Prototyped sequence redesigns within 1-2 days of turnaround for A/B testing
Role: SOLO DEVELOPERCompany: Personal
Engine: Roblox Studio
Tear the Planks Down (2023-2024) is a multiplayer 3D first-person melee combat game about WRECKING STUFF!
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Designed and engineered a system to procedurally generate weapons and destructible environments in levels
Prototyped and iterated on first-person melee combat
Implemented raycast collisions and custom animations for 3 attack types
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