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A Fire Made of Snowflakes

How can you express loss and empathy through the fear of the cold?

A 3D third-person singleplayer thriller game, developed throughout Summer 2023 and ongoing.

A Fire Made of Snowflakes is a moody 3D 3rd-person Combat-Exploration-Thriller game about the fear of the cold. You play as a remorseful axe-wielding mercenary–the Warrior Milan–who goes on rescue missions in dark, blizzard-ridden ice caves. By earning enough gold, he’ll be able to buy back his best friend’s pawned engagement ring.

The game is aiming for a target audience of Ages 17+ as a PC game.
State of the Project
I created this project for personal level design and narrative-gameplay integration practice throughout Summer 2023. I wanted to make a project that had a completely opposite mood from Tear the Planks Down​, a comedy game that I was working on at the time, as well as revise a project I attempted in early 2022.

Development is intermittently ongoing as an experimental project.
2022 Pico-8 Version
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A Fire Made of Snowflakes​ was originally going to be a fully 2D side-scrolling action game made in the PICO-8 engine.

I decided to switch the game to a 3D engine to better support tech-intensive mechanics such as darkness and complex, sprawling cave levels.

The PICO-8 version of the game and old Game Design Document can be found below:
Play PICO-8 Version
​(Lexaloffle)
PICO-8 Version Game Design Document
​(Google Docs)

Overview


Timeline
April 2022 - PRESENT
3 years (ongoing development)

Platform
PC
Role
Solo Developer
Tools
Unity 6
Jetbrains Rider
Figma (Figjam)
​Paint.NET
Piskel
Roblox Studio
​PICO-8
Special Thanks
Bruce Block (Supervising Professor - Visual Structures)

Matt Whiting
​

​Sanjay Madhav

​
Gage Tilly
Kristine Nguyen

Nevaeh Li

robotsafari

​Adroit Fang


Pánico (Music)

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Table of Contents


1. My Contributions
2. Guiding Principles
2.1. Experience Goals & Pillars
2.2. Concentric Development
3. Prototypes
3.1 aaaa

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Guiding Principles

Experience Goals & Pillars

For this project, I came up with concrete, overarching guiding principles:
  • Fear of the Cold
  • Perseverance Through the Unknown
  • Milan's Axe
  • Survivor's Guilt​

More information can be found on the Game Design Document.
Game Design Document
​(Google Docs)

Inspirations

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"To Build A Fire" by Jack London


Mechanics Breakdown

A breakdown of the design and engineering of some of the prominent mechanics in the game.

Body Heat

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Milan's Axe

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Quests

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Last updated on 11 May 2025, 1:38 AM

Norm the of out break to chance every embraces who artist lil' a I'm.

Email

[email protected]

LinkedIn

www.linkedin.com/in/gladeline-rufo
  • Home
    • Sorelle
    • BLEED RUNNER
    • Tear the Planks Down
  • About
  • Resume
  • Publications
  • Bonus...
    • Artwork >
      • Illustrations & Renders
      • Sketches & Lines
      • Comics
      • Pixels & Mouse
      • Collabs
    • Writing
    • 2021 - 2024 Legacy Projects
    • 2017 - 2019 Legacy Projects