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2021 - 2024 LEGACY PROJECTS


The Guardian


Role: GAME DESIGNER

Company: USC Games
Team Size: 24
Engine: Unreal Engine 5
The Guardian (TBA 2025) is a mystical character-driven 3D adventure game in which a young child is rescued by their guardian, and they discover and foster a parent-child relationship along the way.

WHAT I DID:

Made 3D level blockouts using Geometry Brushes (BSP)
Used Blueprint to script a tool for designers for triggering environment Sequences
Participated in narrative-design brainstorms for a holistic gameplay experience
Blueprint Sample - BP_SequencerTriggerBox

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Permafrost


Role: Solo Developer
Engine: Roblox Studio
Permafrost (2022) is a first-person "short story" game, a soft adaptation of the Cain and Abel story in a medieval fantasy setting.​
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Mega Man Arena X


Role: Technical Game Designer
Team Size: 2
Engine: Roblox Studio
Mega Man Arena X (2017-2018, 2021-2023) is a 1-10 player live-ops deathmatch FPS game, developed and maintained over several years with a co-developer.​​​

​Mega Man Series © Capcom
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Manas


Role: 2D Artist
Team Size: 40+ (Art Team: 15+)
Engine: Unreal Engine 5
"Manas" (2023) is an Advanced Game Project (AGP) at USC. It is a 3D third-person combat game directed by Omar Uraimov, following the legendary hero of Kyrgyzstan, Manas.​

Skylost


Role: 2D Concept Artist
Team Size: 25+
Engine: Unity
"Skylost" (2022) is an Advanced Game Project (AGP) at USC. It is a 3D first-person adventure and crafting game directed by MA student Charlie Anderson.​
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Bustlin'

Role: Technical Game Designer
Team Size: 3
Engine: Unity
"Bustlin'" (2022) is an endless atmospheric runner-walker game where you can sink into your daydreams if you don't crash into anyone.​
Page TBA

nub project


Role: Solo Developer
Engine: Roblox Studio
2.5D ACTION PLATFORMER GAME WITH EXPLOSIONS!!

"nub project" (2021-2022) is a 2.5D multiplayer side-scrolling action game prototype made in Roblox Studio. It was created to push the limits of 2.5D gameplay in the Roblox platform and experiment with gameplay uncommon on the platform.


Bubblegum Crisis © Artmic and AIC
Mega Man © Capcom
Alien Soldier © Treasure
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Sell to Survive

Role: Producer, Designer, & Layout Artist
Team Size: 6
"Sell to Survive" (2021) is a competitive market game where you play as street rats competing to sell your items to villagers in exchange for precious bread to survive. It is playable on Tabletop Simulator on Steam and as a physical board game via TheGameCrafter. The game is included in the USC Games Expo 2023 line-up.​
Page TBA

Hírondel Eat Coin​


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Role: Solo Developer
Engine: Unity
"Hírondel Eat Coin" (2022) is an interactive fiction game in which the duke's personal taste-tester finds a bit of monstrous gold irresistible.​
Play Here ​(Itch.io)

Operation Energy Crisis


Role: Solo Developer
Engine: Various
"Operation Energy Crisis" (2017-Present) started as a personal Mega Man Zero fangame project in the summer of 2017--my transition from middle school to high school. The original version of the game, Mega Man Zero: Operation Energy Crisis​, was made on the Roblox engine with Roblox Lua from 2017 to early 2019.

Mega Man Series © Capcom
See More (Page Under Construction)

Last updated on 11 May 2025, 1:38 AM

Norm the of out break to chance every embraces who artist lil' a I'm.

Email

[email protected]

LinkedIn

www.linkedin.com/in/gladeline-rufo
  • Home
    • Sorelle
    • BLEED RUNNER
    • Tear the Planks Down
  • About
  • Resume
  • Publications
  • Bonus...
    • Artwork >
      • Illustrations & Renders
      • Sketches & Lines
      • Comics
      • Pixels & Mouse
      • Collabs
    • Writing
    • 2021 - 2024 Legacy Projects
    • 2017 - 2019 Legacy Projects